
Official rulebook of The Tactical Games — where fitness meets firearms. TTG reserves the right to change rules, but rules don't change once a competition has started.
FULL ENGLISH VERSION (thetacticalgames.com)All events run on COLD RANGE — firearms unloaded except under RO supervision
180° rule — breaking the safety plane = immediate Match DQ
Ballistic eye protection and hearing protection MANDATORY
Sweeping (pointing muzzle at a person) = immediate Match DQ
Shot after "Cease Fire" command = immediate Match DQ
Prohibited ammunition (bimetal, steel core, tracer, incendiary) = Match DQ
Safety First: All events run on cold ranges. Firearms remain unloaded except under RO supervision. Any unsafe discharge results in immediate match disqualification.
180-Degree Rule: Muzzle discipline is strictly enforced. Breaking the 180-degree safety plane or pointing at any person results in match DQ.
Vest for men is 6.8kg and 5.5kg for women
No compensator on rifle / only flash hider or silencer allowed
Sling is MANDATORY on rifle on all stages
You cannot modify your belt after check-in
Time in seconds + penalties (10s per miss) = final score. Best score = 100 points, rest proportionally.
Athlete A: Time 8:30 | Misses: 11
510s + 110s = 620s
Athlete B: Time 7:13 | Misses: 8
433s + 80s = 513s ← WIN
Score A: (513/620)×100 = 82.74 pts
Score B: 100.00 pts
Shooting points + fitness points = total. Best score = 100 points, rest proportionally.
Athlete A: Shooting: 98 | Fitness: 103
Total = 201 pts ← WIN
Athlete B: Shooting: 87 | Fitness: 105
Total = 192 pts
Score B: (192/201)×100 = 95.52 pts
Score A: 100.00 pts
Day before: rifle, pistol and plate carrier inspection.
Mandatory safety briefing + stage briefings. Absence = Match DQ.
4 stages per day. After finishing, you stay as athlete judge.
15-minute arbitration period after the last stage. Results are FINAL.